Additionally, we found some fun bugs related to AI and economy exploits. We were able to test over 1,400 different processors and video cards across different hardware setups, and we found and fixed several crashes related to configurations, rendering and game mechanics. Our average gameplay latency or matchmaking times were both lower than our targets, and we continue to look at ways to improve both. We had 4x our estimated players and we had no server issues. On all counts, this test was extremely successful for our team.
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